Week #11

Weekly Development Recap #11:

High Noon: Original:

-- Enhanced Compression Efficiency: Loading times have been significantly reduced by approximately 40% through improved compression efficiency during the game's initial load, resulting in a smoother gaming experience with reduced bandwidth usage.

-- Improved Cache Busting: Cache busting mechanisms have been upgraded to ensure more accurate updating of WebGL content, leading to smoother and more precise updates within the game.

-- Resolution of HTTPS Issue: A fix has been implemented for an HTTPS-related issue, ensuring secure and reliable connections for all players accessing the game.

-- Implementation of Weapon Mechanics: Each weapon now boasts distinct characteristics with spread values, influencing projectile dispersion upon firing, and minimum/maximum damage attributes, laying the groundwork for the distance-based damage system.

-- Introduction of Distance-Based Damage System: Weapons now deal damage based on the distance between the player and their target, offering a more dynamic and realistic combat experience.

-- Updates to UI and AI Integration: The UI now provides detailed insights into weapon capabilities, while AI behavior has been adjusted to align with the new distance-based damage system, enhancing realism in combat scenarios.

-- Additional Fixes and Enhancements: Various improvements have been made to weapon UI, player movement, and AI behavior, ensuring a more seamless and engaging gaming experience for all players.

-- Introduction of New Character: Luis "El Águila" Ramirez: Meet our latest character, armed with a rifle and unique stats, adding diversity to the battlefield.

-- Implementation of Community-Requested Features: Community requests have been addressed with the introduction of an optional shoot key and updates to the balance refill screen, enhancing user experience and accessibility.

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