HighNoon Whitepaper
  • General
    • High Noon
    • Links
    • Tokenomics
    • Official Partners
      • Simple Hub
      • DefenderBot
      • itch.io
  • The Game - High Noon
    • Wagering and Game Modes
    • Proof of Play
    • Leaderboards
    • Weapon Crafting System
    • GM Shop
    • P2P Marketplace
    • Maps
    • Characters
    • Revenue share
  • Development
    • Development Agenda
    • Development Updates - High Noon
      • Changelog 1.0 - 9 DEC 2023
      • Changelog 1.1 - 10 DEC 2023
      • Changelog 1.2 - 11 DEC 2023
      • Changelog 1.3 - 12 DEC 2023
      • Changelog 1.4 - 13 DEC 2023
      • Changelog 1.5 - 14 DEC 2023
      • Changelog 1.6 - 15 DEC 2023
      • Changelog 1.7 - 16 DEC 2023
      • Changelog 1.8 - 17 DEC 2023
      • Changelog 1.9 - 18 DEC 2023
      • Changelog 2.0 - 19 DEC 2023
      • Changelog 2.1 - 20 DEC 2023
      • Changelog 2.2a - 21 DEC 2023
      • Changelog 2.2b - 21 DEC 2023
      • Changelog 2.3 - 23 DEC 2023
      • Changelog 2.4 - 25 DEC 2023
      • Changelog 2.5 - 26 DEC 2023
      • Changelog 2.6 - 27 DEC 2023
      • Changelog 2.7 - 28 DEC 2023
      • Changelog 2.8 - 29 DEC 2023
      • Changelog 2.9 - 30 DEC 2023
      • Changelog 3.0 - 2 JAN 2024
      • Changelog 3.1 - 3 JAN 2024
      • Changelog 3.2 - 4 JAN 2024
      • Changelog 3.3 - 5 JAN 2024
      • Changelog 3.4a - 6 JAN 2024
      • Changelog 3.4b - 8 JAN 2024
      • Changelog 3.5 - 9 JAN 2024
      • Changelog 3.6a - 12 JAN 2024
      • Changelog 3.6b - 14 JAN 2024
      • Changelog 3.7 - 15 JAN 2024
      • Changelog 3.8a - 16 JAN 2024
      • Changelog 3.8b - 17 JAN 2024
      • Changelog 3.9a - 23 JAN 2024
      • Changelog 3.9b - 24 JAN 2024
      • Changelog 4.0 - 26 JAN 2024
      • Changelog 4.1 - 27 JAN 2024
      • Changelog 4.2 - 29 JAN 2024
      • Changelog 4.3a - 30 JAN 2024
      • Changelog 4.3b - 31 JAN 2024
      • Changelog 4.4 - 1 FEB 2024
      • Changelog 4.5a - 2 FEB 2024
      • Changelog 4.5b - 4 FEB 2024
      • Changelog 4.6a - 5 FEB 2024
      • Changelog 4.6b - 6 FEB 2024
      • Changelog 4.6c - 7 FEB 2024
      • Changelog 4.7 - 8 FEB 2024
      • Ai Bots release - 9 FEB 2024
      • Story's release - 9 FEB 2024
      • Changelog 4.8a - 12 FEB 2024
      • Changelog 4.8b - 13 FEB 2024
      • Changelog 4.9 - 14 FEB 2024
      • Changelog 4.9b - 16 FEB 2024
      • Changelog 5.1 - 17 FEB 2024
      • Changelog 5.2 - 19 FEB 2024
      • Changelog 5.3a - 20 FEB 2024
      • Changelog 5.3b - 21 FEB 2024
      • Changelog 5.4 - 22 FEB 2024
    • Weekly Development Recap
      • Week #1
      • Week #2
      • Week #3
      • Week #4
      • Week #5
      • Week #6
      • Week #7
      • Week #8
      • Week #9
      • Week #10
      • Week #11
    • Blockchain Updates
      • Update 1.0
      • Update 2.0
      • Update 3.0
    • Development Updates - Modern Showdown
      • Dev update 1.1 - 23 FEB 2024
      • Dev update 1.2 - 24 FEB 2024
      • Dev update 1.3 - 26 FEB 2024
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  1. Development
  2. Weekly Development Recap

Week #11

Weekly Development Recap #11:

High Noon: Original:

-- Enhanced Compression Efficiency: Loading times have been significantly reduced by approximately 40% through improved compression efficiency during the game's initial load, resulting in a smoother gaming experience with reduced bandwidth usage.

-- Improved Cache Busting: Cache busting mechanisms have been upgraded to ensure more accurate updating of WebGL content, leading to smoother and more precise updates within the game.

-- Resolution of HTTPS Issue: A fix has been implemented for an HTTPS-related issue, ensuring secure and reliable connections for all players accessing the game.

-- Implementation of Weapon Mechanics: Each weapon now boasts distinct characteristics with spread values, influencing projectile dispersion upon firing, and minimum/maximum damage attributes, laying the groundwork for the distance-based damage system.

-- Introduction of Distance-Based Damage System: Weapons now deal damage based on the distance between the player and their target, offering a more dynamic and realistic combat experience.

-- Updates to UI and AI Integration: The UI now provides detailed insights into weapon capabilities, while AI behavior has been adjusted to align with the new distance-based damage system, enhancing realism in combat scenarios.

-- Additional Fixes and Enhancements: Various improvements have been made to weapon UI, player movement, and AI behavior, ensuring a more seamless and engaging gaming experience for all players.

-- Introduction of New Character: Luis "El Águila" Ramirez: Meet our latest character, armed with a rifle and unique stats, adding diversity to the battlefield.

-- Implementation of Community-Requested Features: Community requests have been addressed with the introduction of an optional shoot key and updates to the balance refill screen, enhancing user experience and accessibility.

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Last updated 1 year ago