HighNoon Whitepaper
  • General
    • High Noon
    • Links
    • Tokenomics
    • Official Partners
      • Simple Hub
      • DefenderBot
      • itch.io
  • The Game - High Noon
    • Wagering and Game Modes
    • Proof of Play
    • Leaderboards
    • Weapon Crafting System
    • GM Shop
    • P2P Marketplace
    • Maps
    • Characters
    • Revenue share
  • Development
    • Development Agenda
    • Development Updates - High Noon
      • Changelog 1.0 - 9 DEC 2023
      • Changelog 1.1 - 10 DEC 2023
      • Changelog 1.2 - 11 DEC 2023
      • Changelog 1.3 - 12 DEC 2023
      • Changelog 1.4 - 13 DEC 2023
      • Changelog 1.5 - 14 DEC 2023
      • Changelog 1.6 - 15 DEC 2023
      • Changelog 1.7 - 16 DEC 2023
      • Changelog 1.8 - 17 DEC 2023
      • Changelog 1.9 - 18 DEC 2023
      • Changelog 2.0 - 19 DEC 2023
      • Changelog 2.1 - 20 DEC 2023
      • Changelog 2.2a - 21 DEC 2023
      • Changelog 2.2b - 21 DEC 2023
      • Changelog 2.3 - 23 DEC 2023
      • Changelog 2.4 - 25 DEC 2023
      • Changelog 2.5 - 26 DEC 2023
      • Changelog 2.6 - 27 DEC 2023
      • Changelog 2.7 - 28 DEC 2023
      • Changelog 2.8 - 29 DEC 2023
      • Changelog 2.9 - 30 DEC 2023
      • Changelog 3.0 - 2 JAN 2024
      • Changelog 3.1 - 3 JAN 2024
      • Changelog 3.2 - 4 JAN 2024
      • Changelog 3.3 - 5 JAN 2024
      • Changelog 3.4a - 6 JAN 2024
      • Changelog 3.4b - 8 JAN 2024
      • Changelog 3.5 - 9 JAN 2024
      • Changelog 3.6a - 12 JAN 2024
      • Changelog 3.6b - 14 JAN 2024
      • Changelog 3.7 - 15 JAN 2024
      • Changelog 3.8a - 16 JAN 2024
      • Changelog 3.8b - 17 JAN 2024
      • Changelog 3.9a - 23 JAN 2024
      • Changelog 3.9b - 24 JAN 2024
      • Changelog 4.0 - 26 JAN 2024
      • Changelog 4.1 - 27 JAN 2024
      • Changelog 4.2 - 29 JAN 2024
      • Changelog 4.3a - 30 JAN 2024
      • Changelog 4.3b - 31 JAN 2024
      • Changelog 4.4 - 1 FEB 2024
      • Changelog 4.5a - 2 FEB 2024
      • Changelog 4.5b - 4 FEB 2024
      • Changelog 4.6a - 5 FEB 2024
      • Changelog 4.6b - 6 FEB 2024
      • Changelog 4.6c - 7 FEB 2024
      • Changelog 4.7 - 8 FEB 2024
      • Ai Bots release - 9 FEB 2024
      • Story's release - 9 FEB 2024
      • Changelog 4.8a - 12 FEB 2024
      • Changelog 4.8b - 13 FEB 2024
      • Changelog 4.9 - 14 FEB 2024
      • Changelog 4.9b - 16 FEB 2024
      • Changelog 5.1 - 17 FEB 2024
      • Changelog 5.2 - 19 FEB 2024
      • Changelog 5.3a - 20 FEB 2024
      • Changelog 5.3b - 21 FEB 2024
      • Changelog 5.4 - 22 FEB 2024
    • Weekly Development Recap
      • Week #1
      • Week #2
      • Week #3
      • Week #4
      • Week #5
      • Week #6
      • Week #7
      • Week #8
      • Week #9
      • Week #10
      • Week #11
    • Blockchain Updates
      • Update 1.0
      • Update 2.0
      • Update 3.0
    • Development Updates - Modern Showdown
      • Dev update 1.1 - 23 FEB 2024
      • Dev update 1.2 - 24 FEB 2024
      • Dev update 1.3 - 26 FEB 2024
Powered by GitBook
On this page
  1. Development
  2. Weekly Development Recap

Week #4

Weekly Development Recap#4:

🚀 PowerUp System Overhaul:

-- Introduced HealthBoost: Instant healing by 10 health points. -- Implemented Flash Damage Indicator: Visual cues for damage instances. -- Added Camera Shake on Damage: Enhanced immersion through dynamic feedback. -- Updated Player Name Display in UI: Improved identification within the gaming interface.

🔥 Dynamic PowerUp Features:

-- Duration-Based System: Continuous effects for PowerUps. -- "Fire Rate" PowerUp Boost: Amplified fire rate for an exhilarating 10 seconds. -- Optimized UI Display: Clear and concise representation of active power boosts.

🛠 Bug Fixes and System Enhancements:

-- Robust Room Management: Created effective room destruction and reassignment mechanism. -- Renderer Bug Fixes: Improved visual fidelity and graphic precision. -- Projectile Optimization: Automated removal of non-impactful projectiles for optimized performance.

🌐 Elevated Player Interaction:

-- Innovative Room Chat System: Facilitating seamless communication within game rooms. -- Game Rules System: Empowering players with customizable match rules, starting with the exciting "Free-For-All" mode. -- User Profile Wrapper: Created comprehensive framework for efficient user profile management.

🌈 Code Optimization and Efficiency Boost:

-- Thorough Code Cleanup: Removed of redundant and unused segments for enhanced system responsiveness.

🗺 Map Unveiling:

-- Introduced Deadlands: Our first fully playable map!

🎮 Gameplay and System Refinement:

-- Personal Cabinets Interface Enhancement: A more user-friendly design. -- Wallet Interaction Script Implementation: Seamless interaction integration. -- Deadlands Map Polishing: Meticulous enhancements for an immersive gaming experience. -- Synchronization Boost: Improved overall performance for a smoother gameplay experience. -- Tournament Bug Fixes: Addressed and rectified identified bugs for enhanced gameplay stability.

PreviousWeek #3NextWeek #5

Last updated 1 year ago