> For the complete documentation index, see [llms.txt](https://highnoon.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://highnoon.gitbook.io/whitepaper/development/weekly-development-recap/week-5.md).

# Week #5

Weekly Development Recap#5:

Greetings, High Noon enthusiasts! As we traverse the realms of game development, here's a recap of the latest enhancements and features that have taken shape in our gaming universe over the past week:

Technical Stability and User Experience Improvements:

\--Resolved Scene Loading Issue (Black Screen):

Addressed the concern of players encountering a black screen after a scene load. The fix ensures smoother transitions between scenes, enhancing overall gameplay stability.

\--Implemented Game Version System: Introduced a robust system ensuring players can join games only if they share the same version, maintaining consistency and compatibility among players.

\--Displayed Game Version in Main Menu: Showcased the current game version at the bottom of the main menu, keeping players informed about their active version.

\--Redesigned Notification System: Overhauled the notification system for better categorization and visibility, providing a more organized and streamlined communication experience.

\--Implemented User Profile Menu: Created a dedicated menu for user account management, granting players easy access to view and update their profile settings.

\--Featured Display Name Change Functionality: Introduced functionality allowing players to change their display names within the User Profile Menu, providing greater control over in-game identity.

\--Displayed Account Creation and Last Login Date: Enhanced user insights by displaying the account creation date and the last login time in the User Profile section.

\--Optimized for New Notification System Integration: Conducted a comprehensive cleanup and code refactoring to seamlessly integrate the new notification system, ensuring efficient functionality.

In-Game Enhancements for Immersive Experiences:

\--Character Randomization Feature: Implemented a random skin assignment at the onset of each game, introducing diversity in character appearances for a more engaging experience.
