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# Week #9

Development Weekly Recap #9:

This week's development efforts saw significant enhancements and bug fixes aimed at refining gameplay mechanics, improving user experience, and preparing for upcoming features. Below is a summary of key updates:

*Gameplay Enhancements:*

\-- Implementation of New 3D Crosshair: A new 3D crosshair has been integrated to elevate aiming accuracy and provide enhanced visual feedback. -- Reworking of Damage System: The damage system underwent a comprehensive overhaul to eliminate ping-related discrepancies, ensuring precise hit registration with each strike. -- Showdown Map Spawn Point Correction: Spawn point issues on the Showdown Map were resolved, ensuring fair and balanced gameplay for all participants. -- Enhancement of Health Bar: Mechanics of the health bar have been refined to ensure seamless transitions, even under intense combat situations. -- Barrel Self-Damage Issue Resolution: The issue causing self-damage to players from barrels has been rectified, contributing to a smoother gaming experience. -- Powerup Bug Rectification: A bug allowing powerups to block projectiles has been addressed, ensuring consistent gameplay mechanics. -- Transition of Killstreak System: The Killstreak System has been relocated to the Power System, now featuring a Power Bar in the local UI to track progress, maintaining previous functionality and rewards. -- Implementation of Damage Indicator Direction UI: A Damage Indicator Direction UI was added to assist players in identifying the source of incoming shots.

*Bug Fixes and UI Improvements:*

\-- Bug Fixes for UI Elements: Various UI elements, including the Room List, Region Select, and Graphics Settings, underwent bug fixes to ensure accuracy and reliability.
