HighNoon Whitepaper
  • General
    • High Noon
    • Links
    • Tokenomics
    • Official Partners
      • Simple Hub
      • DefenderBot
      • itch.io
  • The Game - High Noon
    • Wagering and Game Modes
    • Proof of Play
    • Leaderboards
    • Weapon Crafting System
    • GM Shop
    • P2P Marketplace
    • Maps
    • Characters
    • Revenue share
  • Development
    • Development Agenda
    • Development Updates - High Noon
      • Changelog 1.0 - 9 DEC 2023
      • Changelog 1.1 - 10 DEC 2023
      • Changelog 1.2 - 11 DEC 2023
      • Changelog 1.3 - 12 DEC 2023
      • Changelog 1.4 - 13 DEC 2023
      • Changelog 1.5 - 14 DEC 2023
      • Changelog 1.6 - 15 DEC 2023
      • Changelog 1.7 - 16 DEC 2023
      • Changelog 1.8 - 17 DEC 2023
      • Changelog 1.9 - 18 DEC 2023
      • Changelog 2.0 - 19 DEC 2023
      • Changelog 2.1 - 20 DEC 2023
      • Changelog 2.2a - 21 DEC 2023
      • Changelog 2.2b - 21 DEC 2023
      • Changelog 2.3 - 23 DEC 2023
      • Changelog 2.4 - 25 DEC 2023
      • Changelog 2.5 - 26 DEC 2023
      • Changelog 2.6 - 27 DEC 2023
      • Changelog 2.7 - 28 DEC 2023
      • Changelog 2.8 - 29 DEC 2023
      • Changelog 2.9 - 30 DEC 2023
      • Changelog 3.0 - 2 JAN 2024
      • Changelog 3.1 - 3 JAN 2024
      • Changelog 3.2 - 4 JAN 2024
      • Changelog 3.3 - 5 JAN 2024
      • Changelog 3.4a - 6 JAN 2024
      • Changelog 3.4b - 8 JAN 2024
      • Changelog 3.5 - 9 JAN 2024
      • Changelog 3.6a - 12 JAN 2024
      • Changelog 3.6b - 14 JAN 2024
      • Changelog 3.7 - 15 JAN 2024
      • Changelog 3.8a - 16 JAN 2024
      • Changelog 3.8b - 17 JAN 2024
      • Changelog 3.9a - 23 JAN 2024
      • Changelog 3.9b - 24 JAN 2024
      • Changelog 4.0 - 26 JAN 2024
      • Changelog 4.1 - 27 JAN 2024
      • Changelog 4.2 - 29 JAN 2024
      • Changelog 4.3a - 30 JAN 2024
      • Changelog 4.3b - 31 JAN 2024
      • Changelog 4.4 - 1 FEB 2024
      • Changelog 4.5a - 2 FEB 2024
      • Changelog 4.5b - 4 FEB 2024
      • Changelog 4.6a - 5 FEB 2024
      • Changelog 4.6b - 6 FEB 2024
      • Changelog 4.6c - 7 FEB 2024
      • Changelog 4.7 - 8 FEB 2024
      • Ai Bots release - 9 FEB 2024
      • Story's release - 9 FEB 2024
      • Changelog 4.8a - 12 FEB 2024
      • Changelog 4.8b - 13 FEB 2024
      • Changelog 4.9 - 14 FEB 2024
      • Changelog 4.9b - 16 FEB 2024
      • Changelog 5.1 - 17 FEB 2024
      • Changelog 5.2 - 19 FEB 2024
      • Changelog 5.3a - 20 FEB 2024
      • Changelog 5.3b - 21 FEB 2024
      • Changelog 5.4 - 22 FEB 2024
    • Weekly Development Recap
      • Week #1
      • Week #2
      • Week #3
      • Week #4
      • Week #5
      • Week #6
      • Week #7
      • Week #8
      • Week #9
      • Week #10
      • Week #11
    • Blockchain Updates
      • Update 1.0
      • Update 2.0
      • Update 3.0
    • Development Updates - Modern Showdown
      • Dev update 1.1 - 23 FEB 2024
      • Dev update 1.2 - 24 FEB 2024
      • Dev update 1.3 - 26 FEB 2024
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  1. The Game - High Noon

Wagering and Game Modes

This page wil be updated based on game developments and -improvements, there are several additional game modes in consideration. Last update: December 2023*

The game provides three distinctive wagering modes, offering players diverse and engaging experiences:


  1. Cash Game

In this mode, players initiate the action by creating a buy-in for others to join the game.

-> Once the game commences, a total prize pool is formed based on the accumulated buy-ins.

-> The distribution of the prize pool (after deducting the game's cut) is determined by the number of kills each participant scores during the game.


  1. Tournament

Participants in this mode contribute an entry fee, which collectively forms the tournament's prize pool.

-> At the conclusion of the tournament, the top three players share the prize pool, with the distribution accounting for the game's cut.


  1. Team Deathmatch

In the Team Deathmatch mode, two teams compete against each other. Each player contributes an entry fee, constituting the prize pool for the match.

-> At the end of the match, the team with the highest number of kills claims the entire prize pool.

-> Individual players' rewards are based on the number of kills they achieve. Importantly, the losing team does not receive any portion of the prize pool.


** Additionally, the PvP (Player vs. Player) mode involves direct player confrontation, while the PvE (Player vs. Environment) mode features players against computer-controlled bots, enhancing the gameplay dynamics.

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