> For the complete documentation index, see [llms.txt](https://highnoon.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://highnoon.gitbook.io/whitepaper/the-game-high-noon/wagering-and-game-modes.md).

# Wagering and Game Modes

This page wil be updated based on game developments and -improvements, there are several additional game modes in consideration. Last update: December 2023\*

***The game provides three distinctive wagering modes, offering players diverse and engaging experiences:***

***

1. **Cash Game**&#x20;

*In this mode, players initiate the action by creating a buy-in for others to join the game.*

-> Once the game commences, a total prize pool is formed based on the accumulated buy-ins.

-> The distribution of the prize pool (after deducting the game's cut) is determined by the number of kills each participant scores during the game.&#x20;

***

2. **Tournament**

*Participants in this mode contribute an entry fee, which collectively forms the tournament's prize pool.*

-> At the conclusion of the tournament, the top three players share the prize pool, with the distribution accounting for the game's cut.

***

3. **Team Deathmatch**

*In the Team Deathmatch mode, two teams compete against each other. Each player contributes an entry fee, constituting the prize pool for the match.*

-> At the end of the match, the team with the highest number of kills claims the entire prize pool.

-> Individual players' rewards are based on the number of kills they achieve. Importantly, the losing team does not receive any portion of the prize pool.

***

\*\* *Additionally, the PvP (Player vs. Player) mode involves direct player confrontation, while the PvE (Player vs. Environment) mode features players against computer-controlled bots, enhancing the gameplay dynamics.*

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